It may not display this or other websites correctly. I could have done slightly better there - the swarming flies gave me a surprise, and I had to remake my pet (SK) mid-lesson. It works for some people and if you get in a good rhythm you can knock out quests really quick. These are also really nice for Rangers to headshot since they are rootable and don't summon. It's also a hot zone and that makes it really worth it. 1. Will continue editing as I play through on different characters. Here is a quick run down of everything. One or two nameds are easily accessed from here. At 6-7 go into the middle cave and kill pumas.
Adon's Quick Pet Guide for returning players on progression servers This is very repetitive, boring, and slow. It is SUPER useful for your entire leveling experience. I know there are a LOT of mobs you can access off this area, but have no idea what nameds if any are common here. Changing the email on the account seems to get it 'unstuck' and future attempts appear to work. Each Stance has different focuses and allow the mercs to be more or less reactive. i.e. There are four types of Mercs to choose from: Healing, Tanking, Rogue or a Wizard mercs. You need the three accounts, so you can create a sustainable merc team. Everything has changed with the Seeds of Destruction expansion. The difficulty comes in finding a safe spot to set up camp, thanks to terrible pathing and wandering mobs. Lots of undead for your friendly neighborhood paladins as well. Everything is pretty spread out and it's dead simple to pull singles or just wander and kill. At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. IN ADDITION: Recently, much better versions of mercenary gear have been released that make your mercs WAY more effective. everquest afk mercenary leveling guide everquest afk mercenary leveling guide Home Realizacje i porady Bez kategorii everquest afk mercenary leveling guide. This access to at least 2 nameds that I am aware of. Set Hotkey: Set the current stance you have selected as a Hot Key. You will need help doing it though. I will lay out a few spots to hit in this range. Not really a particular place to camp in the zone, though the area outside with the warbeasts or over on the side of Rubek Oseka would be ok (provided you can deal with underwater combat). I prefer to stay out of the fields if at all possible. A player could easily gain the same amount of XP they got from 2 or 3 hours of AFK'ing pet/merc XP exploting if they spent 10 good minutes at the keyboard.
Help Home See below for the final bit of the guide. How do I fix this? Journeyman is an order of magnitude better than Apprentice and is only available to people who pay for Everquest. Pretty much everything is undead and the zone is very easy to get to. You'll need a high level to help you with the missions and quests. But the real advantage is when you want to grind out AAs while also leveling from 65 to 80. Don't ask me for how you do each HA. If nothing else, have a friendly enchanter give one of their big mana regen buffs to your healer merc. I hope this just expands on his already awesome work. Inside Dead Hills, look for a gnome named Gribble Grobblenobber. Sarith, City of the Tides (94-98) Sarith is probably the best place to farm nameds ever. There is another soldier camp down here in the dead center south of the zone, by the Sarith zoneline. A guide specifically for Clerics and Paladins is my next endeavor. At around 91, head to the southern portion of the zone and start killing critters and ghosts. The Simple and Rough sets will leave you well off. You will need invisibility, levitation, or balls of steel. Cooling Chamber does have a lot of undead in it for Paladins and Clerics. I'd suggest even if you go this method, you still use MQ2 with afk tools to answer tells while you are away. I like to use to portal room for quick evacuation. Finally, while Heroic Adventures in Dead Hills, Ethernere Tainted West Karana, and throughout The Broken Mirror zones might be the "fastest" way to level, it's stupendously boring and repetitive. It will have HP, Mana, and Endurance on par with characters that do not have the gear to acquire rank 2 spells and abilities. With fire. If you took my advice and are at least two boxing, go inside the cave. Check the sidebar of the subreddit for where to get them. We have updated our Privacy Policy. Kill everything. This will easily take you to 56-57. Try and kill at least one Captain of the Guard. Depending on your classes ability to swarm pull, these zones gain a lot of extra life for swarm pulls for SKs and the like. Also, the first AA you should grind on your player toons are to max Combat Stability and then max Combat Agility.
SOME DISCLAIMERS: First I want to point out that Almar's Guides are pretty good and he lays out a pretty fantastic path to getting to max level and getting geared along with plenty of other advice. A NOTE ON GEAR: Up til now, the Defiant sets of gear have been pretty spectacular. The westside is still gangster though, so you can kill most of the stuff there. All of the tier 3 House of Thule zones work here, but I like Fear Itself since it's mostly just a revamped Plane of Fear, which I have fond memories of dying in. Owning any current expansion will also unlock these features. It looks pretty though. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. Let the mercenary do all the work for you. 85% of the zone is undead. This place is almost nothing but undead. Although inadvertently getting trained is a risk youre going to take if youre afk; regardless of what xp zone youre in. You can push to 86-87 here by going into the west corridors, but the exp falls off a cliff at 83. Giving out the daily HA tasks? Also during spell cooldowns they will use agro reducing abilities. My next endeavor is to actually give Underfoot and Seeds of Destruction another run through and see if there are any additionally effective areas there I missed. Velkator's Laboratory (45-55)(PoK>Great Divide>Velk's) - This place has grown on me a lot. Or will he take it out of my bank? At 35, push into the area around frenzied ghoul and up toward Ghoul Lord. A: Mercs are actually rather cheap to maintain. The reason you select Journeyman is because the Journeyman mercenaries are better, stronger, faster and more advanced (Literally). If you're geared up or grouped, kill iksar golems as well. DO NOT USE FOLLOW HERE. There are two main camps that you'll use. Q: Can I bring my merc on a LDoN or my guilds CoA raid? The north and east you can at least run out if you botch a pull. You do have to be careful if Hardcore Heritage is going on cause this zone could be boosted up into the 70s-80s range if the event is ongoing. Currently, most returning players are forced to molo (solo with a merc) from level 1 to 80+. There are two main camps that youll use. Or at least a bunch of boxes with healer mercs. Split or tank em, however your group is set up. Once that's done, go through the doors and head to the second level. You can stay here until you ding lvl 83. Not game breaking to say the least. Korascian Warrens(82-87)(PoK>Talk to Herald of Druzzil Ro to TP to Plane of Time>Walk around the pillar and click on glowy portal to The Void>Toskirakk>Korascian Warrens) - I used to enjoy leveling here quite a bit. Erudin has some mobs that aren't kill on sight, so try not to kill them. I recommend you donate to him for his grinding guides as well. NOTE: Doing the progression for Call of the Forsaken and The Broken Mirror will net you some incredible rewards. Q: How much better could a Mercenary possibly make leveling? Dive to the bottom and click the big rock. Q: So wait a mercenary is allowed into an LDoN? Ah yes. Healing mercs heal and tanking mercs tank pretty simplistic. That spot is, like, the ideal afk spot. I normally just wander here, murdering the Cthulian nightmares that abound. Velkator's castle houses the highest level guys, mostly golems and gargoyles and you should come here around 52 and stay until about 55. Kill the wereorcs. Go through a little valley into the south side of the zone though and it becomes Tier 2. Dismiss: Permanently get rid of this mercenary. The first camp is in the large room in the bottom right side of the map. The big marquee nameds are almost always camped and killed on a timer, so you probably wont see Maestro or Innoruk up. True - but depending on the area / level / buffs needed you can set up for AFK and go out to work for the day - then come home and spend your time grinding. There are some high level mobs there for the Berserker epic 2.0. At 77 take the quest Reducing the Threat - Wereorcs and head a little northwest toward the Hills of Shade zoneline. Balanced: This stance is exactly how it sounds.
AFK Pet/Merc Leveling??? - EQ2 Forum Archive @ EQ2Wire It's a matter of gear and group/box team composition. I'M NOT QUITE READY FOR EOK/ROS (100-105) - This is very much dependent on gear and group. Also assuming you don't have access to a Druid or Wizard. Nameds here hit like runaway freight trains though. Otherwise its like an ooze and a tidemage or a trio of warpriests. It covers a lot of the basics you need to know. Mercs make leveling a million times easier so you can catch your friends and start playing with them! There are also a ton of really good twink weapons to be had here, which can sell for tons of plat depending on what server you're on. Once you get there, it's party time. Otherwise you spawn here if you deselect tutorial on creation) - Go get a tank merc from the drakkin man in the tent with the training masters and spell vendors. Bastion of Thunder (62-68)(PoK>Plane of Tranquility>Torden, Bastion of Thunder) - The giants and bees of Thunder are excellent exp. With hundreds and hundreds of zones to choose from, and classes with wildly different abilities and skills, there is no perfect way to level. Your Mercenary can come in two skill levels Skill Levels Apprentice - on par with single group geared players, on spells and abilities that have a rank, it will have rank 1. See the New Player FAQ for more detailed information.
Slash Commands - Zliz's EverQuest Compendium Considering how easy it is to level on live these days, just paying for one month while you level to 110 is plenty. You can come here a little earlier if you want, but ensure you have some form of crowd control handy. The merc will cast a rez (When out of combat) to anyone in your group who is dead. Coming from The Mines, start killing gnolls until 12. Finally the yeti caves are a decent camp as well, offering two named yeti and if no one is doing the cockatrice then those two nameds as well. I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: just where ever you pick be careful people still report for that. THIS GUIDE ASSUMES YOU ARE PAY TO PLAY. That said, some of the zones have been made hot zones. EQNext (EverQuest Next or EQN) has been officially announced! Passive: Your merc will not attack or heal anything.
Everquest 2 Leveling Guide 1-125 - MMORPG Tips By MMORPG.GG Katta Castrum: The Deluge (Guild Hall, TP using Drowned Katta Castrum Powerstone) - The elementals that are found in this zone now are pretty easy to kill. They hit a lot harder and have a lot of HP, so if you have trouble go back to spiders and other critters until 76-77. Burn: Your merc will focus primarily on damage, always assisting the main assist. When you suspend a merc you must wait 5 minutes to bring him back into the world. Stance: You're allowed to set the stance that you want your mercenary to be. From the time your mercenary dies to the time you can Rez him is 5 minutes, just like when you'd suspend him. If water and earth are camped because this zone is a hotzone sometimes, then run to the back of each wing and take the teleporter down to the bees. You will begin seeing worgs, go south down the coastline and look for some elves and humans. Click here for more information. There are three total HAs he will give you. So if a named is in a room with a bunch of other mobs, pull the other mobs and don't worry about the named unless you proximity aggro it. This zone is sometimes a hotzone. The final camp here I am aware of is back inside the castle area on the way to the back of the zone. If you went to another zone first and are coming here after 55, then just zone in by dropping into the big hole and coming up at the very back of the zone. ALTERNATIVES: 25-32 Crypt of Dalnir (PoK>Field of Bone>Warsliks Wood>Crypt) - Really love this zone. The same nameds you can get from the lake are here, though I believe a named giant is the most common one. A: When you shroud the mercenary is suspended, when you have enough money to pay for the mercenary you may unsuspend him. 46-67 Veksar (PoK>Firiona Vie>Lake of Ill Omen>Veksar) - If you're a paladin, you really should consider living here through these levels, as most everything is undead. D damination Level 2 Joined Apr 12, 2015 RedCents 313 Aug 17, 2018 #2 Here are some suggestions as to how to use these areas to hit max level. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. At around 66 if you're clearing those areas efficiently, head over to the Muramite Proving Grounds zone line. Everything is very social. This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. Fewer mobs for AA/Exp grinding but still very nice and slightly easier for a small group. It's still confusing, you slipslide everywhere, mobs are invisible, pathing is terrible, and you get vertical aggro. Loping Plains(75-80)(PoK>Steamfont Mountains>Loping Plains) - At 75 come here and head around past Bloodmoon Keep.
Mercenary Guide | EverQuest 2 Wiki | Fandom Note: This guide is based primarily on the Hot Zone Wall of Slaughter. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. Everything is gnomes, constructs, slimes, minotaurs, and elementals. They tank for you, heal for you, or dps for you. Where it says "Type" select Journeyman (Paying players only) and then select Tier I of which ever you want Healer or Tank. ALTERNATIVES (48-62): 46-58 Old Sebilis (From City of Mist>Emerald Jungle>Trakkanon's Teeth>Old Sebilis) - How much range you get out of this zone is dependent on if it's a hot zone or not IMO. These levels will go by in a flash, but watch out for the spiders. A NOTE ON MERCENARIES AT 85: At 85, to assist players utilizing a Heroic Character (a character which is automatically leveled to 85 for you and given subpar but serviceable gear, a mount, and other goodies. Everquest AFK Leveling Missions. Get invisibility on a character who can rez or has a healer merc at least. Burn (On Some): Your merc will focus primarily on damage, always assisting the main assist. I have masochistic friends who swear by it though. Make sure that the Tank Merc has been assigned the role of Main Tank. A: Where it shows your vitals aka Health, Mana, Energy.