Its perhaps become a bit clunky in its old age in the face of more modern siblings such as Crusader Kings III or Imperator: Rome, but its still one of the leading historical strategy games. It is best if you asked the developers of the mod on their discord server if it is intentional that you can't take land. for 3 days now, i've been trying to form germany, but i always get crushed by either poland, denmark, austria, bohemia, you name it. Are you min-maxing, or what are your personal goals for the game? Its actually an overhaul of a previously popular mod on the same subject Basic Mods: Formable Nations, but with more depth and new content. Aug. 2021-Heute1 Jahr 8 Monate. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Please help with verifying or updating this infobox. For a better experience, please enable JavaScript in your browser before proceeding. The pirate nation of Ttouan is the exception, as it has an existing core in the 1444 start. EU4 formable nations. Credit to the Paradox wiki, which already has a decent resource on this subject. However, Bohemia also has a high chance of winning the electorate. The Present worth of the Company is around equivalent to USD 50 million (Unit-1, Unit-2 & Unit-3). Which country gets formed depends on the primary culture of the federation leader (in parenthesis). This allows for acquiring land without worrying about aggressive expansion, but only if the subjugation is caused diplomatically. Arabia. Its funny how so many countries in euro are actually younger then Australia. Austria may be the most critical alliance because they are frequently Emperor and are in the best position [aside from Prussia] to unite the German States, meaning if they go to war, Brandenburg [Prussia] would want to join them and control as much enemy territory as possible to prevent Austrian coring. eu4 is forming germany worth it. See the Brandenburg and Prussia pages for strategy on starting. Admin efficiency is the best modifier in the game, -2 unrest is great, +20% goods produced is one of the strongest modifiers in the game, +10% trade efficiency is great, too. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Europa Universalis IV is one of Paradox Interactives premier grand strategy games. It is important for the player to pay constant attention to heir-less German states that can become possible personal union partners. New comments cannot be posted and votes cannot be cast. An early Reich is the way to go :) Just the color of germany is mh. Press J to jump to the feed. Kln, Nordrhein-Westfalen, Deutschland. Hanover generally has better ideas than Brunswick - form it as soon as possible. Germany is a formable nation that can be formed in Central Europe by anyone with a Germanic culture (except Dutch) as their primary culture once they meet certain requirements. Going revolutionary used to worth in previous patches if you are aiming for the wc. If your capital is in Egypt, Arabia or Mashriq, any nation can become Jerusalem. Can be formed by end game tags. You'd expect major bonuses for being the new "domininant" superpower in central Europe. Germany mission tree is insane, you'll have a claim over half Europe. A country can only form one of these nations during any given play through, and most of the colonial nations dont come with their own unique idea trees or events, making this a largely cosmetic change. It will not look organized, but is an efficient method. It depends on your situation really. Why? If you go the Brandenburg route, make allies and royal marraige with Denmark and Austria right at the start. A formable country is one that can be formed by decision if certain conditions are met. If you form Germany, usually your army is big enough that losing some quality doesn't hurt so much. Germany has a pretty cool new mission tree from the latest update, and I'm pretty sure you can keep the prussian monarchy when you form germany, so go for it if you want to have fun as germany. With strong allies, you do not need to fear about gaining too much AE. At that point, you should be strong enough with . The mission tree basically gives perma claim on 2/3 of Europe, with some extra bonuses on other things like colonizing, When it comes to the military. For all conditions and effects, the country is still the same. Leading a team of 3 recruiters in a remote / hybrid set up. Coaching, mentoring, and developing the team, establishing workflows, & streamlining processes. Today we're forming Germany in Europa Universalis IV as fast as I can. You must log in or register to reply here. "Gonna fly this baguette to the moon somehow!". Prussia lasted till the switch to the federation. All rights reserved. You start sharing the Welfian dynasty with Lneburg. This includes nations such as Australia and the United States, but can also include individual US states (such as California), and many South American nations. Create an account to follow your favorite communities and start taking part in conversations. These countries can be formed by uniting a federation with the federation advancement Federal Constitution. Instead we get a pretty shallow nation with almost below average replayability because the reward isnt even that good. Create an account to follow your favorite communities and start taking part in conversations. It was last verified for, A New Capital, A New [Root.GovernmentName], Form Polish-Lithuanian Commonwealth (Lithuania), https://eu4.paradoxwikis.com/index.php?title=Formable_countries&oldid=149172, Play The country: was never an end-game nation. It kinda feels boring as Germany as if they did not thought this through. There are plenty of nations that exist at the 1444 start date, but that might end up getting destroyed if the game takes an a-historical tangent. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. However you lose your absolutism which is replaced with revolutionary zeal mechanic. All trademarks are property of their respective owners in the US and other countries. With another German tag as your subject, you can use their missions - and their claims - for more expansion opportunities. The full list can be found on the Paradox wiki. Use it for a colonial ally. [1] Seven exceptions are forming Aotearoa, Hawai'i, Roman Empire or Viti, the last imperial reform creating the Holy Roman Empire, Yuan forming the Mongol Empire and Ethiopia forming Aksum. The Polish-Lithuanian Commonwealth (Polish: Rzeczpospolita Obojga Narodw) does not exist at the beginning of the Grand Campaign, only being playable between July 1569 and 23 October 1795. Im at the point where I could from Germany as Prussia but Im not sure I should. Bohemia will probably be your easiest beat, as your next target (and rival, scoring +50 relations with Bohemia) is the Teutonic Order. when forming Germany, is taking German ideas worth it. oh, denmark, nice idea, i'd usually look for aliances inside the HRE, so I'll use those ideas for my next game :D. I got it on my first try just a few days ago. At tech 20 you should have reached that point already. Prussia should continue with direct lines to the significant provinces until all are under control. when forming Germany, is taking German ideas worth it. Most are not strictly formable nations, because you abandon your current nation to the AI to take over the newly spawned nation. Unlike other formable nations, these can be formed in games using the random setup. Information, Frequently Asked I made a few mistakes which made this take a little bit longer than expected, but I'm . Guy's please this is not a historical debate. german ideas will allow you to expand at a far higher rate and also make far more money, in turn allowing you to field a larger army to make up for the loss of army quality by swapping out of prussian ideas. If it's "conquer as much as possible as quickly as possible", forming Imperial Germany would indeed be the wisest choise as others have pointed out. GB, Spain, France, Austria can all be easily more powerful by the time you are admin tech 20. For more information, please see our Europa Universalis 4 DLC Lions of the North adds the Baltic Sea today, EU4 player maps out the strategy game's trade nodes to show which is better, Europa Universalis 4 is getting more DLC and unprecedented levels of bug fixes, The EU4 subscription launches today, and the Nakama patch is making a comeback, Europa Universalis 4 DLC Origins and the 1.32 patch are out today, Get Europa Universalis IV and all the DLC for just $20 at Humble. I was in doubt cause I played a Prussia game some time before and I was advised not to form Germany. One secret to the games success is how you can form other nations during the course of a single playthrough. You get "spread the revolution" cb against the world. Brunswick and Hanover have ok diplomatic ideas; combine with Diplomatic to spread your dynasty - and ultimately form personal unions - over lesser HRE dukes. However, the Germany portrayed in EUIV's timeline is more of the German Confederation as the successor to the Holy Roman Empire rather than the modern Federal Republic of Germany. Form Prussia or Germany, have the Empire government rank and 40.000 Marines raised at the same time. By the time i formed Germany i was at +30g a month with a 60+ size army fully funded. Form Prussia as soon as possible. A name change has no effect on the game. Integrating England/GB helps earn other achievements, such as Fine Financials and Industrial Powerhouse. For instance, Denmark (Or Sweden if they overthrow and are stronger than Denmark), Muscovy, Hungary, or even Ottomans. You need to try to get Mecklenburg and/or Pommerania as a Vassal (I'd shot for Pom, you'll see why next). Depends on what you want to do with your run but I'd say it's not worth it in your case. Aotearoa. Press J to jump to the feed. If they were a human player, then they would be difficult to deal with. Prussia is an ideal candidate for forming Germany because of their militant ideas and government. Well sort of, but "Germany" would be the German federation, which occurred after 1820, and thus isn't really reasonable in this game anyways. New comments cannot be posted and votes cannot be cast. Related:Five strategygames like Civilization. Thought Bavaria was the same. prussian ideas are geared almost exclusively towards warfare. The Hanoverian mission tree includes a Restore Union CB on England. Even if the German ideas are weaker for battle you still keep your government type so you should still blow anyone else out of the water. in Iranian group, Turkmeni, Uzbek or Kyrgyz. Here's what you need to know to form a new nation in strategy game EU4. Press J to jump to the feed. The existing employees of Gulshan Spinning Mills is around 5200 and the mill is situated in a beautiful environment. Did they change that and you can keep the Prussian monarchy? An opportune player might be able to snag Bavarian or Saxon junior partners for themself. Changes tribal countries into a monarchy. Declaring on free cities, like Hamburg, will call the Emperor in. You can keep the Prussian ideas when you form Germany, so you can get the new German missions with more rewards. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. By secularizing the state and reforming it into a duchy which is led by the former Grandmaster and his knights - now the Duke and his vassals - we can rouse the state from decadence and ameliorate our diplomatic situation. it's the same mechanic but if you go for a world conquest, it slows you down before you accumulate those points. Prussia was formed in the 1500s. In the league war, occupy the required capitals and dismantle the HRE, Or, you could ally all the electors, call in all possible allies to war with the emperor, occupy the emperor's capital and dismantle the HRE. Prussian ideas for warfare, German ideas for blobbing. Playing with normal or historical nations. I would stick with Prussian ideas. The high incidence of polio in Europe in the recent past and increasing initiatives from European governments are propelling the European . From then on the German ideas are way better for expansion. You dont lose your PUs and vassals from going revolutionary but if your PU partners go revolutionary as well (which is likely if you dont kill the revolution) then they will break free. The following nations can only be formed by former colonial nations who have achieved independence. Are there additional cons? The end-game tag restrictions can be lifted by disabling the option Limited Country Forming. Bradenburg is all luck, seriously. This can lessen aggressive expansion, balance admin and diplo mana use, and lead to direct inheritance of small dukes without any war at all. This page was last edited on 4 February 2023, at 17:40. This means no forming the Holy Roman Empire as the Roman Empire, or reforming the Papal States should it ever disappear from the map. This is a compilation and strategy article for Germany.Mechanics and flavor content are transcluded from other pages. I am doing a Prussia into Germany game right now and am wondering, when I form Germany will I be better to take German ideas or keep Prussian ideas. Its currently compatible up to version 1.30. Ill probably choose to form Germany. Espaol - Latinoamrica (Spanish - Latin America). In another 10 years I should have all the provinces to form Germany and Im wondering if it is worth it? Valve Corporation. Changing the name does not form a new country. Im not planning to go past the borders of Germany (maybe Hungary too) and dismantle the HRE. eu4 is forming germany worth it is an Invoice Presentment, Payment and Financing Platform which allows wholesalers to digitally send their invoices to the Retailer and the retailers can in turn either pay back digitally to the wholesaler or can request for Invoice Financing to the Financial institution with whom they have credit limit. Algiers. There is a similar rule in place for certain German regional tags, where a select group of polities cannot form other German states even if they meet the prerequisites, with the only exception being forming Prussia. This page was last edited on 28 January 2023, at 17:34. If not Austria, the player should ally France or a strong non-Germanic country. Press question mark to learn the rest of the keyboard shortcuts. This means I will get new missions, events, national ideas. Earthquake relief sale gives you $1000 worth of Steam games for cheap, WoW Dragonflight patch drops huge Death Knight, Paladin, Shaman buffs, Marvel Snap publishers new RPG is basically Dungeons and Dragons, FFXIV sale makes now a great time to discover everyones favourite MMO, FFXIV patch 6.35 release date set for Loporrit and Hildibrand quests, Diablo 4 wont have huge damage numbers, praise Lilith, Follow us for daily PC games news, guides and reviews on, Fancy a free PC game? Especially when you go with Prussia with its special government and Ideas. Or, When Protestantism/Reformed spawns, Take the religion from these( as you need it for forming Prussia), and wait for the league war. Forming Germany is similar as for Brandenburg, but with a few twists. Note that Poland will most likely have taken Knigsberg (41) from the Teutonic Order so it is a good idea to ally Poland's rivals to obtain the province. There are also seven countries that can be formed with the Federal Constitution federation advancement, and this largely covers First Nation polities in America. I too started as Brandenburg but I don't remember how I started slicing off pieces in the early game. After you have a small army, ally with either Austria, Bohemia or Poland. Questions, Paradox Generally, a nation must meet the following requirements to form most formables: And forming a country will have the following effects: All of these formation decisions require that the game is using the historical setup. Armenia. Questions, Paradox What i did was pretty much ally Poland and Austria and just play nice.. Make sure they love you and they will pretty much help you get the regions you need.. A little side note, there are some VERY nice regions in central europe. Eventually you will get what you need to form Germany. A country can only form one of these nations during a scenario, with exceptions of forming United States and Canada. Either wait for a Claim Throne opportunity for a low liberty desire subject; or prioritise their annexation for fast Hanover formation. I see, so if I want to continue to steamroll my enemies I should keep Prussian ideas. [2] The decision to form Prussia is the only one of these that does not exclude German regional tags, so Prussia can be formed by the other nations on this list, but Prussia itself can't form the other countries. As a rule of thumb, formable nations almost always have better missions and ideas than the regional nations that get to form them. No But when it comes to economy they are far superior with their 5 admin efficiency and 20 good produced and also they get like most claims in game having claims on all of germany poland france itally and lithuania, Wait till new age, there you have special ability for prussia. Around half of these nations don't have unique ideas or events, so the formation decisions are mostly cosmetic, although they usually provide prestige and permanent claims on their respective regions. I am doing a Prussia into Germany game right now and am wondering, when I form Germany will I be better to take German ideas or keep Prussian ideas. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. I would go for it if its possible in your game, but I wouldent take the German ideas. Also, might be worth it to announce that of have quite a few PU and vassals. Historically Germany wasn't formed till way after the time period, but rather Prussia and Austrio-hungary was formed in the south. The Livonian Order can form this country via Mission, bypassing all requirements. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The Hanseatic League, formed by hundreds of towns in northern Germany, has contributed to the prosperity of our nation. But nonetheless you keep the prussian government. german ideas are very powerful themselves, containing a lot of high value generalist ideas. If you're going for a bit more of a roleplay route or just want to shift gears in your playstyle, feel free to take the German ideas. The player should use their discretion to choose allies. and our You should attempt to Vassalize them, but if that isn't possible go for annexing Nuemark and Osteprutten (spelling probably wrong). You should form Germany. The Imperial German ideas dont look as good to me as the Prussia ones so I just wanted a bit of guidance from some of the vets on here thanks. All rights reserved. Otherwise it wouldnt feel like a upgrade to form the new nation. The Lbeck node should be your main trading node, as you can steer all German trade there. Also Prussian monarchy gov reform has -50% gov cap meaning you probably go way over gov cap with one click. A reformable country is a formable country that exists at the 1444 start; if it ceases to exist other countries with similar culture may transform into it, adopting their flag, ideas, and identity. Germany has alot of op modifiers in mission tree but you'll quit before then Centralized states remain centralized however. Requires administrative technology 10. becoming non-revolutionary after getting the name, Own and core certain provinces (Some provinces can also be owned by non-tributary subjects), A new name and color; often some prestige, permanent claims and the, Formation of a new country changes "historical rival" attitudes regarding other countries. Changes religion to Inti and tribal/native government into a monarchy. Regardless of the absence of a strong, central authority, our nation is prospering. Hey, Im playing a Germany game. If that is the case, an alliance with Austria is key to get Bohemian land. While many formable nations come with specific requirements, generally speaking most formable nations follow the same rules: Finally, the former must own and core certain provinces which will be unique to the formable nation. That means you automatically lose emperorship.