Essentially, a combination of <> and <>. Sets the specified key and value within the story metadata store, which causes them to persist over story and browser restartsn.b. A version of the above code in SugarCube might look like this: Where Harlowe uses its hook syntax (square brackets) to associate a macro with its contents, SugarCube instead uses "container" macrosmacros that can have content associated with them have opening and closing tags. Config.saves.autosave setting, Config.saves.autoload setting, and Save API: Autosave. Twee Code "Arrays": SugarCube (v2.18) Summary Arrays are a collection of values. Triggered before the modification of the state history. IDs and classes automatically generated from passage names and tags are normalized to kebab case with all lowercase letterswhich entails: removing characters that are not alphanumerics, underscores, hyphens, en-/em-dashes, or whitespace, then replacing any remaining non-alphanumeric characters with hyphens, one per group, and finally converting the result to lowercase. . Returns a timestamp representing the last time Engine.play() was called. Adds the named property to the settings object and a toggle control for it to the Settings dialog. Thus, all volume adjustments are ignored by the device, though muting should work normally. SimpleAudio events allow the execution of JavaScript code at specific points during audio playback. Does not modify the original. See the _args special variable for its replacement. As it is highly unlikely that either an array of passage names or default text will be needed in the vast majority of cases, only a few basic examples will be given. Making custom non-generic object types fully compatible requires that two methods be added to their prototype, .clone() and .toJSON(), to support cloningi.e., deep copyinginstances of the type. Normally, there will be only one such passage per turn, however, during passage navigation there may briefly be twothe incoming (a.k.a. Note: Returns whether there are any filled slots. Multiplies the current value on the left-hand side of the operator by the value on the right-hand side and assigns the result to the left-hand side. For example, a common use of <> is to perform various actions before forwarding the player to another passage. This functionally refreshes the webpage, and can cause users to lose their progress. When SugarCube is reloaded by the browser, it checks if a playthrough session exists and loads it to prevent any inadvertent loss of progress. Creates a listbox, used to modify the value of the variable with the given name. See Story API for more information. The seed is automatically included within saves and sessions, so this is not especially useful outside of debugging purposes. This macro is functionally identical to <>, save that it uses a button element (