Essentially, a combination of <
> and <
>. Sets the specified key and value within the story metadata store, which causes them to persist over story and browser restartsn.b. A version of the above code in SugarCube might look like this: Where Harlowe uses its hook syntax (square brackets) to associate a macro with its contents, SugarCube instead uses "container" macrosmacros that can have content associated with them have opening and closing tags. Config.saves.autosave setting, Config.saves.autoload setting, and Save API: Autosave. Twee Code "Arrays": SugarCube (v2.18) Summary Arrays are a collection of values. Triggered before the modification of the state history. IDs and classes automatically generated from passage names and tags are normalized to kebab case with all lowercase letterswhich entails: removing characters that are not alphanumerics, underscores, hyphens, en-/em-dashes, or whitespace, then replacing any remaining non-alphanumeric characters with hyphens, one per group, and finally converting the result to lowercase. . Returns a timestamp representing the last time Engine.play() was called. Adds the named property to the settings object and a toggle control for it to the Settings dialog. Thus, all volume adjustments are ignored by the device, though muting should work normally. SimpleAudio events allow the execution of JavaScript code at specific points during audio playback. Does not modify the original. See the _args special variable for its replacement. As it is highly unlikely that either an array of passage names or default text will be needed in the vast majority of cases, only a few basic examples will be given. Making custom non-generic object types fully compatible requires that two methods be added to their prototype, .clone() and .toJSON(), to support cloningi.e., deep copyinginstances of the type. Normally, there will be only one such passage per turn, however, during passage navigation there may briefly be twothe incoming (a.k.a. Note: Returns whether there are any filled slots. Multiplies the current value on the left-hand side of the operator by the value on the right-hand side and assigns the result to the left-hand side. For example, a common use of < > is to perform various actions before forwarding the player to another passage. This functionally refreshes the webpage, and can cause users to lose their progress. When SugarCube is reloaded by the browser, it checks if a playthrough session exists and loads it to prevent any inadvertent loss of progress. Creates a listbox, used to modify the value of the variable with the given name. See Story API for more information. The seed is automatically included within saves and sessions, so this is not especially useful outside of debugging purposes. This macro is functionally identical to < >, save that it uses a button element () rather than an anchor element (). Returns the number of times that the given member was found within the array, starting the search at position. Thus, there are some potential pitfalls to consider: Creates a button that silently executes its contents when clicked, optionally forwarding the player to another passage. Return the named macro definition, or null on failure. Thus, if you need either to be recoverable, then you'll have to handle that yourself. Gets or sets the master volume level (default: 1). We have tried to point out which they do work with, but beware! Moves backward one moment within the full history (past + future), if possible, activating and showing the moment moved to. Returns a pseudo-random whole number (integer) within the range of the given bounds (inclusive)i.e., [min,max]. No other characters are allowed. Use of this macro is only necessary when you need to localize a variable's value for use with an asynchronous macroi.e., a macro whose contents are executed at some later time, rather than when it's invoked; e.g., interactive macros, <>, <>. SimpleAudio API, AudioRunner API, and AudioList API. Tip: 3 4 4 comments Best Add a Comment ChapelR 4 yr. ago Returns a reference to the current AudioRunner instance for chaining. Returns the seed from the seedable PRNG or, if the PRNG is not enabled, null. Tip: Removes and returns the last member from the array, or undefined if the array is empty. This method has been deprecated and should no longer be used. Requirements. The DOM ID of the passage, created from the slugified passage title. Instance methods of classes are not affected by either issue, as they're never actually stored within story variables, being referenced from their classes' prototypes instead. Additionally, it is strongly recommended that you do not specify any arguments to State.prng.init() and allow it to automatically seed itself. Twine 2.0 Harlowe Beginner's Guide | Gaming the Past In SugarCube, you would instead simply prefix the selectors of your styles with the appropriate tag-based selectorse.g., either [data-tags~=""] attribute selectors or class selectors. Macros fall into two broad categories based on the kind of arguments they accept: those that want an expressione.g., <> and <>and those that want discrete arguments separated by whitespacee.g., < > and <>. You would do well to keep your translations similar when possible. Returns the moment, relative to the bottom of the past in-play history (past only), at the given index. Config.macros.typeSkipKey, Config.macros.typeVisitedPassages, <> Events. For . SugarCube does not support the Twine1.4+ vanilla story formats' tagged stylesheets. An asterisk (*) or number sign (#) that begins a line defines a member of the unordered or ordered list markup, respectively. Note: Warning: Note: Loop variables are perfect candidates for the use of temporary variablese.g.. To ensure that line-breaks end up where you want them, or not, extra care may be required. Randomly selects the given number of unique members from the base array and returns the selected members as a new array. Note: Returns the first Unicode code point within the string. See the HTML and CSS docs for more information. You will, very likely, never need to use State.top directly within your code. Warning: In your menu passages, your long return links will simply reference the $return story variable, like so: Warning (Twine2): Prior to SugarCube v2.10.0, the strings localization object was named strings. See the <> macro for its replacement. Does not modify the original. Note: Does not currently remove the track from either groups or playlists. If no passages are found and default text is specified, it will be used instead. The config object has been renamed to Config and some of its properties have also changed. Furthermore, it is no longer instantiated into the legacy macros objectwhich still exists, so SugarCube-compatible legacy macros will continue to work. As new moments are added, older moments that exceed the maximum number are expired in order of age, oldest first. This is not necessarily the same as the current state of the story: because moment creation is tied to passage navigation, changes that occur between one passage navigation and the next are not part of the current moment and will not be preserved by a moment until the next navigation, when the next moment is created. Does not modify the original. State.current is not a synonym for State.active. However, this means that extra care must be taken when writing them to ensure that unwanted whitespace is not created within the final output. If you don't know what that means, then this API is likely not for you. Silently executes its contents when the incoming passage is done rendering and has been added to the page. When a new moment is created, SugarCube stores the playthrough state to session storage. Roughly equivalent to the :passagestart event. Returns the number of currently registered on-load handlers. Strings are iterated by Unicode code point, however, due to historic reasons they are comprised of, and indexed by, individual UTF-16 code units. Causes leading/trailing newlines to be removed and all remaining sequences of newlines to be replaced with single spaces before the passage is rendered. This setting has been deprecated and should no longer be used. It will not work unless the output of the function is assigned or used in some way. The extension relies on a workspace (or a folder) being open. See UIBar API for more information. Warning: Arrays can be created by assigning a variable to the array literal, which is a pair of brackets ([]): <>. In Twine, return to your project library by clicking the house icon in the lower-left corner of the Twine window. Returns a reference to the UIBar object for chaining. Fullscreen API. Most of the methods listed below are SugarCube extensions, with the rest being either JavaScript natives or bundled library methods that are listed here for their utilitythough, this is not an exhaustive list. Warning: If you want to change the font or color, then you'll need to change the styling of the macro-type class. All other non-generic object types, on the other hand, must be made compatible to be successfully stored within story variables. Returns a reference to the active (present) story variables store (equivalent to: State.variables). There are ways to turn webapps into apps for mobile phones and Windows/Linux etc, but it's still running in a web browser under the hood. Logical: The expression yields a boolean valuee.g.. an array holding the names of the days of the week) on a story variable, it should be stored on the SugarCube setup object variable instead. When a saved story is loaded, the state loaded from the save replaces the current state. The maximum number of loop iterations in the conditional forms is not unlimited by default, however, it is configurable. The StoryInit special passage is normally the best place to set up tracks. Used to populate the story's banner area in the UI bar (element ID: story-banner). To ensure backwards compatibility of existing strings objects, if one exists within a project's scripts, the older object is mapped to the new l10nStrings object. .on() in the jQuery API docs for more information. API members dealing with the history work upon either the active momenti.e., presentor one of the history subsets: the full in-play historyi.e., past + futurethe past in-play subseti.e., past onlyor the extended past subseti.e., expired + past. Returns whether the history navigation was successful (should only fail if the offset from the active (present) moment is not within the bounds of the full history). All DOM macros require the elements to be manipulated to be on the page. Passage display. To enable test mode from the Stories screen, click on the story's gear menu and select the Test Story menu item. This series is intended for. See the Test Mode guide for more information. Returns the value of the story or temporary variable by the given name. Returns whether any of the target WAI-ARIA-compatible clickable element(s) are disabled. Used within <> macros. Sets the selected tracks' volume mute state (default: false). Toggles classes on the selected element(s)i.e., adding them if they don't exist, removing them if they do. Returns a formatted string, after replacing each format item in the given format string with the text equivalent of the corresponding argument's value. Randomly removes the given number of members from the base array and returns the removed members as a new array. Each event is represented by an object that has properties that may be used to get additional information about what happened. The story menu only displays linksspecifically, anything that creates an anchor element (). See: Returns the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. Universal Inventory System (UInv) for Twine 2 / SugarCube 2 - GitHub - HiEv/UInv: Universal Inventory System (UInv) for Twine 2 / SugarCube 2. . All of the specified callbacks are invoked as the wrapper is invokedmeaning, with their this set to the this of the wrapper and with whatever parameters were passed to the wrapper.